![]() Supergiant is without a doubt one of the best studios in the industry and their brilliant game design and execution of all its parts in Hades is what makes it a once in a generation game. This combined with the fact every interaction you have with these gods is vital not just to your current run, but future runs as well, and what you get in Hades is a wonderful marriage of story and gameplay interwoven to make you interested in both simultaneously. It also helps that the voice acting is amazing across every character, as well as the writing itself. As such, it ensures everything within Hades feel incredibly grounded and real. While Hades does also have an excellent combat and upgrade system (which we will delve into later on), it wouldn’t all function so well if not for the narrative, which weaves itself nearly within all aspects of the gameplay.Įvery single character you meet in the game is solidly designed, which in turn compels you to talk to them and ensures you want to keep coming back in a new run to find out what they have to say about anything. Along the way you begin to connect with the rest of the ancient Greek gods, as they are just discovering that they have a cousin/nephew. ![]() In fact, that’s the whole reason Zag wants out of the Underworld in the first place, to find his mother. You play as Zagreus, child to Lord Hades of the Underworld and a mother who he does not know, but wants to, more than anything. The controls are re-mappable, and if you chose to set your attack to the shoulder or trigger buttons as I did, I could see it having a hinderance on my performance in game, so I’d have it off anyways if it was there.Īnyway, with all that housecleaning out of the way, lets talk about what really keeps you going in Hades, and what keeps you motivated for one more run every time you meet a bitter end. PS5 and Xbox Series X have improvements to draw distance compared to Xbox Series S.The visual design of Hades doesn’t require much in terms of graphical updates, but just needs a solid frame rate for gameplay, which this version thankfully does have.īeing honest however, I probably would prefer to not have adaptive triggers or anything like that in Hades. Temporal upsampling is used that seems to reconstruct the parts of the frame with a reduced shading rate from VRS.Ĭutscenes are letterboxed which results in a lower effective resolution during these scenes. PS5 and Xbox Series X render the UI at 3840x2160 in both modes.Īll three consoles in all modes all appear to be using a form of Variable Rate Shading. PS5 and Xbox Series X in the 120fps mode render at a resolution of approximately 2730x1536. On Xbox Series S in the 120fps mode a form of temporal upsampling is used that can reconstruct a 1920x1080 resolution when rendering below this resolution. Xbox Series S in the 120fps mode seems to often render at 1920x1080 and appears to rarely drop down to 960x1080. ![]() ![]() Xbox Series S in the 120fps mode uses a dynamic resolution with the highest resolution found being 1920x1080 and the lowest resolution found being 960x1080. On Xbox Series S in the 60fps mode a form of temporal upsampling is used that can reconstruct a 2560x1440 resolution when rendering below this resolution. Xbox Series S in the 60fps mode uses a dynamic resolution with the highest resolution found being 2560x1440 and the lowest resolution found being 1280x1440. On PS5 and Xbox Series X in the 60fps mode a form of temporal upsampling is used that can reconstruct a 3840x2160 resolution when rendering below this resolution. PS5 and Xbox Series X in the 60fps mode seem to often render at 3840x2160 and appear to rarely drop down to 1920x2160. PS5 and Xbox Series X in the 60fps mode use a dynamic resolution with the highest resolution found being 3840x2160 and the lowest resolution found being 1920x2160. ![]() Call of Duty Modern Warfare 2 PS5 vs Xbox Series X vs Xbox Series S frame rate comparison comparing the games framerate/fps in the campaign using the 60fps and 120fps modes. ![]()
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